PolyBlocks
A downloadable game for Windows
How to use:
In the server software put IPV4 in the settings where the txt file is (Define ip where the server runs on)
Then do the same with the client or if someone has port forwarding then put the ip (I don't know if it works with port forwarding but it works with LAN)
And at last run the server software first and then the client (Server should be initialized first before connecting to it)
-------------------------------------
Run in the command line SendClientInterface(); on the server and set PlayerCubeF on the client to 0,10,0 to tp back up
Updated | 19 days ago |
Status | In development |
Platforms | Windows |
Author | Quent |
Tags | Game engine, User Interface (UI) |
Download
Install instructions
How to use:
In the server software put IPV4 in the settings where the txt file is (Define ip where the server runs on)
Then do the same with the client or if someone has port forwarding then put the ip (I don't know if it works with port forwarding but it works with LAN)
And at last run the server software first and then the client (Server should be initialized first before connecting to it)
-------------------------------------
Run in the command line SendClientInterface(); on the server and set PlayerCubeF on the client to 0,10,0 to tp back up
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